When latency, scale, and fun collide, details matter. In this roundtable, we’ll share lessons from the trenches, and follow with a collaborative session to help codify “what actually works” and turn it into a living playbook. Topics might include client prediction & reconciliation, lag compensation, AOI/relevancy, bandwidth budgeting and compression, server fleet scaling, and live-ops readiness.
We’ll map where Unity helps today out of the box, including how well it plays with third party solutions, and where we should focus moving forward. Expect candid production anecdotes, open debates across solution providers, all in the best interest of the success of game developers’ projects.
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